We're going to have our hands full containing them, but if Maximus cut a deal with Thanos, it's more important than ever for us to run him down. Allow Necessary Cookies & Continue But you've shown me, that's impossible. And watch the sun rise on a grateful universe. Avengers Unloyal wretches. Thanos Johansson . : | 0.29 KB, Java | what I'm about to do to your stubborn, annoying little planet, I'm gonna enjoy it. Release Dates : [watching the recording from the future] But I ask you, to what end? Maria Hill: Thanos with a Test Subject army is bad, but they were supposed to be his anyway. Because you won't be alive to tell them. | 0.54 KB, Java | 2 Spoken about Thanos Thanos' monologue is considered one of the best MCU monologues ever, mainly because of the fierce bloodlust that Thanos possessed. The incredible dialogue in Infinity War is one of the reasons why it's the best MCU movie, according to Ranker, Thanos: You could not live with your own failure. Thanos : I saved you. We have to tear this place apart. Gamora I will shred this universe down to its last atom. I'm the only one who knows that at least, I'm the only one with the will to act on it. A grateful universe. Yet. It nearly killed me, but the work is done. But random, dispassionate, fair to rich and poor alike. Answer the question. Robert Downey Jr.'s Tony Stark, aka Iron Man, recorded a message in Avengers: Endgame - and now that message can be read in full online. and our YOU MURDERED TRILLIONS! Thanos: [ to Loki] The Tesseract or your brother's head? He is willing to sacrifice himself to protect others from danger. The hardest choices require the strongest wills. They'll never know it. Thanos : Avengers. a grateful universe."#AvengersEndgame #MarvelWatch in 4k!Buy on 4K Ultra HD: https://www.amazon.c. Ah. Endgame is a part of the Marvel Cinematic Universe. I won. It always will be. | The franchise is produced by Marvel Studios Previous Next [Doctor Strange sees the water and steps forward. : A collection of quotes of the Interstellar warlord Thanos. Thanos: They'll never know it. Gamora : No. Thanos 1 hour ago And that is destiny fulfilled. Pastebin.com is the number one paste tool since 2002. It's frightening. And for another, we have the Hulk! : A grateful universe. : : : | The franchise is produced by Marvel Studios, Listed in: Avengers: Endgame (2019), Movies, Quotes, Steve Rogers (Captain America), Thanos, Tony Stark (Iron Man). In this article, we're going to analyze The Avengers script by looking at quotes, plot and characters. But sire, our troops. Reddit and its partners use cookies and similar technologies to provide you with a better experience. [Thanos sets the gauntlet on Thor's face. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Thanos Smile, for even in death, you have become Children of Thanos. Rain fire! To feel, so desperately, that you're right, yet to fail, nonetheless. | 6.88 KB, Lua | : Thanos has a lot of moments like these in Endgame, where he pontificates (or, in the language of Pixar's The Incredibles, he monologues) about his plans, or his goals. Clint! But both of you were born to be kings." Odin, Loki, and Thor [src] "It's unwise to be in my company right now, Brother. | After that, the stones served no purpose beyond temptation. His suit absorbs the laser-fire, and he punches the ground, releasing the energy back at the forces surrounding him. Two Nebulas. And now, it's here. She's not responding. I am. Rocket | To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. function PARTANDMESH(parent,brickcolor,material,anchored,cancollide,locked,size,cframe,meshid,textureid,scale,partProps,meshProps) With Thanos in the headlines and a real Avenger, Scarlett Johansson (aka Black Widow), hosting this week, it is no surprise that SNL featured an Endgame -themed opening monologue. : A grateful universe. Titan was like most planets. The theory suggests that those who didn't run from their destiny during Infinity War will be the ones to defeat Thanosmeaning those who survived The Decimation either fulfilled their respective. They will resist. : Gamora looks shocked while Thanos isn't]. : Maximus must have offered him something else to save his skin. Loki: [cringing and looking away from his brother's pain and has just thought for a few seconds] ALRIGHT, STOP! Thanos Scarlet Witch | 1.56 KB, We use cookies for various purposes including analytics. | 1.78 KB, Lua | I won. Yep, we're all kinds of stubborn. And you'll have the chance to prove it. And when we faced extinction, I offered a solution. Loki attempts to stab Thanos, but fails.] Very, very much! Color = ColorSequence.new(Color1, Color2). Lay fire! Thor suffers in pain.] It appeared that Thor was too late and the damage was already alone, making the moment even more tragic for his character. And how can one forget the moment he stood up against a full army of Thanos with a broken shield and 3 inches deep cut on his hand. Back to me. I will shred this universe down to its last atom and then, with the stones you've collected for me, create a new one teeming with life that knows not what it has lost, but only what it has been given. I, Loki, Prince of Asgard Odinson The rightful King of Jotunheim, God of Mischief, do hereby pledge to you, my undying fidelity. VelocityInheritance = VelocityInheritance, NewInstance = function(instance,parent,properties), function rayCast(Position, Direction, Range, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore), HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleL", Vector3.new(0.403949469, 0.000020112, 0.425030977)), HandleLWeld = CFuncs.Weld.Create(m, char["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00000000000, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)), HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxL", Vector3.new(1.00394952, 0.05222011, 1.02503109)), HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)), Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0)), CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)), Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)), Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0, 0, 0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)), Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)), Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0)), Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064)), Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)), Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064)), Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)), Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966)), Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1)), sref = CFuncs.Part.Create(char, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new()), Heartbeat = Instance.new("BindableEvent"), local LeftShoulder = torso["Left Shoulder"], local RightShoulder = torso["Right Shoulder"], RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RS = torso:FindFirstChild("Right Shoulder"), LS = torso:FindFirstChild("Left Shoulder"), local UltimateBattle = Instance.new("Sound",hed), UltimateBattle.SoundId = "rbxassetid://1333021608", local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5, return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip, return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip, local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), local wx, wy, wz = w * xs, w * ys, w * zs, return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)), local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4], startInterp = SIN((1 - t) * theta) * invSinTheta, finishInterp = SIN(t * theta) * invSinTheta, startInterp = SIN((t - 1) * theta) * invSinTheta, return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp, return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)), if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end, if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end, if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end, if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end, if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end, if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end, main_color = Color3.fromRGB(main.r,main.g,main.b), if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then, local v = tonumber(msg:sub(#Prefix+#'color r '+1)), elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then, local v = tonumber(msg:sub(#Prefix+#'color g '+1)), elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then, local v = tonumber(msg:sub(#Prefix+#'color b '+1)), elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then, local v = tonumber(msg:sub(#Prefix+#'color v '+1)), if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end, elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then, local v = tonumber(msg:sub(#Prefix+#'theme '+1)), elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then, local v = tonumber(msg:sub(#Prefix+#'pitch '+1)), elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then, elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then, ----------------------------------------------------------------------------, local maincolor = BrickColor.new("Really red"), local val = Instance.new("BoolValue", dude), local Vanish = Instance.new("Sound",dude), Vanish.SoundId = "rbxassetid://427025525", coroutine.resume(coroutine.create(function(), if v:IsA("Part") or v:IsA("MeshPart") then, local Aura = Instance.new("ParticleEmitter",v), Aura.Color = ColorSequence.new(BrickColor.new("Dirt brown").Color), Aura.Transparency = NumberSequence.new(0,1), Aura.Rotation = NumberRange.new(-360,360), local BodPoss = Instance.new("BodyPosition", v), BodPoss.maxForce = Vector3.new(500, 5000, 500), BodPoss.position = v.Position + Vector3.new(rd2(-2, 0), rd2(-0, 0), rd2(-0, 0)), v.BrickColor = BrickColor.new("Dirt brown"), local bgf = Instance.new("BodyGyro", dude.Head), bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(rd(-90), 0, 0), local PartEmmit1 = Instance.new("ParticleEmitter", v), PartEmmit1.Texture = "rbxassetid://520049620", PartEmmit1.Color = ColorSequence.new(maincolor.Color), PartEmmit1.Transparency = NumberSequence.new({, PartEmmit1.Rotation = NumberRange.new(-500, 500), PartEmmit1.RotSpeed = NumberRange.new(-500, 500), BodPoss.maxForce = Vector3.new(200000, 200000, 200000), BodPoss.position = v.Position + Vector3.new(rd2(-1, 1), rd2(-1, 1), rd2(-1, 1)), v.BrickColor = BrickColor.new("Really red"), local val = Instance.new("BoolValue", stone), for i, v in pairs(stone:GetChildren()) do, BodPoss.position = v.Position + Vector3.new(rd2(-5, 5), rd2(-0, 0), rd2(-0, 0)), v.BrickColor = BrickColor.new("Dark stone grey"), Instance.new("ForceField",char).Visible = false, hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false), if not torso:FindFirstChild("MusicRuin") then, local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}, local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}, return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))), return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r), if (temp2.className == "Model") and (temp2 ~= char) then, if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end, human = temp2:findFirstChildOfClass("Humanoid"), if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then, if (temp.Position - pos).magnitude < dist then, if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then, local lenSquared = vec.magnitude * vec.magnitude, local invSqrt = 1 / math.sqrt(lenSquared), return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt), function newWeld(wp0, wp1, wc0x, wc0y, wc0z), for _,v in pairs(parent:GetChildren()) do, function sound(id,position,vol,pitch,dist,start,finish), local part = Instance.new("Part",DebrisModel), delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end), local soundz = Instance.new("Sound",parent), function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans), local li = Instance.new("Part", DebrisModel), li.Size = Vector3.new(Thickness,Thickness,magz/Times), local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]), local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet, li.Size = Vector3.new(Thickness,Thickness,magz2), li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2), li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2), curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p, local HBill = Instance.new("BillboardGui",hed), local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), HBill.StudsOffset = Vector3.new(3.675,1.2,0), HMain.BackgroundColor3 = Color3.new(0, 0, 0), HName.BackgroundColor3 = Color3.new(255,255,255), HName.TextColor3 = Color3.new(0.5,0.5,0.5), HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1), HBill.StudsOffset = Vector3.new(3.675,2,0), HName.TextStrokeColor3 = Color3.new(255,255,255), --sound(743499393,Position,10,math.random(6,8)/10), sound(1050751126,Position,10,math.random(10,12)/10,50), local mesh2 = Instance.new("SpecialMesh",Part1), Part1.BrickColor = BrickColor.new("White"), Part1.CFrame = CFrame.new(Position,mouse.Hit.p), local Part0 = Instance.new("Part",DebrisModel), local PointLight2 = Instance.new("PointLight"), Part0.BrickColor = BrickColor.new("New Yeller"), local mesh = Instance.new("SpecialMesh",Part0), local bforce = Instance.new("BodyForce",Part0), bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0), local direction = computeDirection(direction), Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0), delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.BrickColor = BrickColor.new("Gold"), Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750)), if checkIfNotPlayer(ht) == true and ht.CanCollide == true then, sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80), for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do, if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then, v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10)), local bv = Instance.new("BodyVelocity",v), bv.Velocity = direction * (50 - ((Position - Target).magnitude/2)), for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end, local asdf = math.random(-5,5)*10-(i/20)*8, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a)), sound(1050751126,Position,10,math.random(4,5)/10,100), Part0.BrickColor = BrickColor.new("White"), delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750)), sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500), for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do, bv.Velocity = direction * (120 - ((Position - Target).magnitude/2)), for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end, local asdf = math.random(-5,5)*10-(i/20)*12, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a)), Sound2.SoundId = "rbxassetid://138137702", Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2), Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55), Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -13), 0.4), local FZcharge3 = Instance.new("ParticleEmitter",Part0), FZcharge3.Texture = "rbxassetid://174073769", FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color), FZcharge3.Size = NumberSequence.new(10,0), HQ.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0), local HQ2 = Instance.new("SpecialMesh",HQ), ZQW.CFrame = Part0.CFrame*CFrame.new(0,0,0), local ZQW2 = Instance.new("SpecialMesh",ZQW), H.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2), ZQW.Transparency = ZQW.Transparency + 0.06, HQ2.Scale = HQ2.Scale + Vector3.new(3.2,3.2,3.2), H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2), delay(2, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750)), for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do, Part1.BrickColor = BrickColor.new("Institutional white"), Part1.Size = (Part1.Size*0.9) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1000,1000)/10,math.random(-1000,1000)/10,math.random(-1000,1000)/750)), sound(punch[math.random(1,#punch)],Part1.Position,500,math.random(3,5)/5,50), for i,v in pairs(findAllNearestTorso(Part1.Position,100)) do, v.Parent.Humanoid:TakeDamage(100000000000000), for i=1,14,2 do for x=1,math.random(1,2) do rs:wait() end, local asdf = math.random(-5,5)*3-(i/20)*10, Part1.Material = Enum.Material.SmoothPlastic, Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1,1)*a,math.random(-1,1),math.random(-1,1)*a)), local Music = Instance.new("Sound",Part0), Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -18), 0.4), FZcharge3.Size = NumberSequence.new(40,0), local FlyAt = Instance.new("Attachment",Part0)FlyAt.Position = Vector3.new(0,0.1,0), local FlyAt2 = Instance.new("Attachment",Part0)FlyAt2.Position = Vector3.new(0,-15.5,0), local Speed = Instance.new("Trail",Part0)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2, Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 2.1 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5, HQ.CFrame = Part0.CFrame*CFrame.new(0,0,-20)*CFrame.Angles(1.55,0,0), ZQW.CFrame = Part0.CFrame*CFrame.new(-40,0,0), H.CFrame = Part0.CFrame*CFrame.new(0,0,-40)*CFrame.Angles(0,0,0), HQ2.Scale = HQ2.Scale + Vector3.new(3.2,8.2,3.2), delay(7, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), v.Velocity = Part0.CFrame.lookVector * 100, sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50), for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do, local Fl = Instance.new("BodyVelocity",v.Parent.Head), Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge), Fl.velocity = Part0.CFrame.lookVector*395, local asdf = math.random(-5,5)*2-(i/2)*10, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)), joint[prop] = joint[prop]:lerp(cfrmz, alp), lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2), lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2), lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2), lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2), lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2), lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2), lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2), lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm, if attack == false and attacktype == 1 and MUI == false then, elseif attack == false and attacktype == 2 and MUI == false then, if attack == false and attacktype == 1 and MUI == true then, elseif attack == false and attacktype == 2 and MUI == true then, if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then, hit.Parent.Humanoid:TakeDamage(5000000000000000), Smash.BrickColor = BrickColor.new("New Yeller"), Smash.CFrame = root.CFrame*CFrame.new(0,0,20)*CFrame.Angles(0,0,1.55), local Smash2 = Instance.new("SpecialMesh",Smash), local Sound2 = Instance.new("Sound",Smash), local Sound = Instance.new("Sound",torso), Smash.CFrame = Smash.CFrame*CFrame.Angles(0,0,-0.1), Smash.CFrame = Smash.CFrame:lerp(Smash.CFrame * CFrame.new(0, 0, -11), 0.4), Smash.Transparency = Smash.Transparency + 0.09, HQ.BrickColor = BrickColor.new("Medium stone grey"), HQ.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,1.55), ZQW.BrickColor = BrickColor.new("Medium stone grey"), ZQW.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0), H.BrickColor = BrickColor.new("Medium stone grey"), H.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55), ZQW2.Scale = ZQW2.Scale + Vector3.new(2.2,2.2,2.2), HQ2.Scale = HQ2.Scale + Vector3.new(3,3,3.2), H2.Scale = H2.Scale + Vector3.new(2.2,2.2,2.2), Spinn.BrickColor = BrickColor.new("New Yeller"), Spinn.CFrame = root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), local Spinn2 = Instance.new("SpecialMesh",Spinn), Spinn.Transparency = Spinn.Transparency + 0.05, Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.2,0.2,0.2), Spinn.CFrame = root.CFrame*CFrame.new(0,0,-10)*CFrame.Angles(0,0,0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg, Cloud3.BrickColor = BrickColor.new("Medium stone grey"), Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0), local Cloud4 = Instance.new("SpecialMesh",Cloud3), Cloud3.Transparency = Cloud3.Transparency + 0.03, Cloud4.Scale = Cloud4.Scale + Vector3.new(0.2,0.2,0.2), Cloud3.CFrame = larm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0), Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.5), Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.2), local Aura = Instance.new("ParticleEmitter",Stone4), Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm, if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then, ArtificialHB = Instance.new("BindableEvent", script), local RbxUtility = LoadLibrary("RbxUtility"), targetted.Head.CFrame = root.CFrame * CFrame.new(0,1.5,-3.1), Part0.BrickColor = BrickColor.new("Magenta"), local ray = Ray.new(Position, (Target).unit*1048), local part, endPoint = workspace:FindPartOnRay(ray, char), mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1), local pos = Position + (direction * (mesh.Scale.Y/2)), clashpart = Instance.new("Part",DebrisModel), clashpart.BrickColor = BrickColor.new("Magenta"), clashpart.CFrame = CFrame.new(endPoint, mouse.Hit.p), root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z)), local ray = Ray.new(Position, (Target-Position).unit*1048), Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5)), mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0), local pos = Position + (direction * (mesh.Scale.Y/0)), clashpart.CFrame = CFrame.new(endPoint, root.Position), if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end, Part1.BrickColor = BrickColor.new("Magenta"), Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)), for i,v in pairs(findAllNearestTorso(endPoint,50)) do, if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then, bv.Velocity = direction * (10 - ((Position - Target).magnitude/2)), delay(0.3,function() debounce = false end), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm, root.CFrame = mouse.Hit * CFrame.new(0, 3, 0), local FZcharge3 = Instance.new("ParticleEmitter",Stone6), FZcharge3.Texture = "rbxassetid://165211997", FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0)), FZcharge3.Size = NumberSequence.new(0.5,0), FZcharge3.Lifetime = NumberRange.new(0.5), local A = Instance.new("Attachment",NeckS), A.Position = Vector3.new(0.3,0,0)*Player_Size, A.Orientation = Vector3.new(-90, -89.982, 0), local B = Instance.new("Attachment",NeckS), B.Position = Vector3.new(-0.3,0,0)*Player_Size, B.Orientation = Vector3.new(-90, 89.988, 0), local C = Instance.new("Attachment",NeckS), C.Position = Vector3.new(0.3,-0.1,0)*Player_Size, C.Orientation = Vector3.new(-90, -89.982, 0), local D = Instance.new("Attachment",NeckS), D.Position = Vector3.new(-0.3,-0.3,0)*Player_Size, D.Orientation = Vector3.new(-90, 89.988, 0), local LIGHT = Instance.new("Attachment",NeckS), LIGHT.Position = Vector3.new(0.3,-0,0)*Player_Size, local LIGHT2 = Instance.new("PointLight",larm), local ChainLink = Instance.new("Beam",torso), ChainLink.Texture = "rbxassetid://165211997", ChainLink.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0)), ChainLink.Transparency = NumberSequence.new(0), for i = 3,80000000000000000000000000000 do, local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0), local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0), local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2, Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(0)), .5)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), .5)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg, if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= player.Character.Name then, local sbs = Instance.new("BodyPosition", torso), sbs.maxForce = Vector3.new(900000, 900000000, 900000), sbs.position = torso.CFrame.p + Vector3.new(0, 10, 0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(-50)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(20),math.rad(50)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--rleg, Ball.BrickColor = BrickColor.new("Magenta"), Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), local Ball2 = Instance.new("SpecialMesh",Ball), Ball2.Scale = Ball2.Scale + Vector3.new(19.4,19.4,19.4), Ball.Transparency = Ball.Transparency + 0.06, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(50)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(50),math.rad(-50)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--lleg, local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}, local multiplier = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000, if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end, local hum = hit.Parent:FindFirstChildOfClass("Humanoid"), if dmg == "Kill" or hum.Health > 100000 then, local huge = Vector3.new(math.huge,math.huge,math.huge), if obj.Parent:FindFirstChild("Humanoid") then, return obj.Parent:FindFirstChildOfClass("Humanoid"), if key == "p" and not deb and not attacking then, local Aura = Instance.new("ParticleEmitter",Stone2), Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color), p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-12,12),-10,math.random(-12,12)), local FlyAt = Instance.new("Attachment",p)FlyAt.Position = Vector3.new(0,2.5,0), local FlyAt2 = Instance.new("Attachment",p)FlyAt2.Position = Vector3.new(0,-2.5,0), local endcf = p.CFrame *CFrame.new(0,30,0), z.CFrame = CFrame.new(z.Position, mouse.Hit.p), local bv = Instance.new("BodyVelocity", p), bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge), local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))), connection = p.Touched:connect(function(hit), if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then, function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts).
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